This game was made for the Game Maker ToolKit Game Jam in 2017, the topic was multiple uses of a single game element/mechanic. In this game you as need to put on a puppet show, performing actions to tell the story of a brave pirate. The audience will react to you actions and if they are happy, you win. If not, lights are out and so are you.
Role: Game designer, 2D artist
HangoVR is a fast-paced 2 players collaborative party game in VR. The game is made during Nordic Game Jam 2017. It is design with a strong social aspect in mind, where we explored the possibility of multiplayer game play in VR.
So you wake up at your friend's place after a crazy party, and it's a MESS. It's already afternoon, your friend's parents are coming home in a few minutes.
Both of you have to work together to fix the place. Players at the PC will look at photos of the room and assist the player in VR to place items in the right place, or to throw them out the window.
Role: Game designer, 3D artist, project management
Dead Water is made in my first year of study at ITU. It is a fish tank horror game where you play as a fish in a tank where the filter in blocked. The water becomes murky and you need to solve puzzles to make the filter run again while avoiding enemy fish.
I came up with the concept from my experience in owning a fish tank.I realised that fish, although quite harmless looking, are actually very brutal. Countless time i wake up and find a clean eaten set of skeleton or fish swimming with half its body gone. My idea was it is actually rather scary if you have limited space to move in, where it is dark and murky and you can barely know where the enemies are .
Role: Game designer, 3D artist, animator, project management
This is a first person PC game about social anxiety. You need to find the girl you met on Tinder for the first time, you got a photo of her but there are so many people in the bar. If you keep waving the wrong person over it's so embarrasing that you'll have to leave. So you have to be careful before you make your move!
This game is made in Global Game Jam 2016 with the theme "wave".
Role: Game designer, 2D artist, level design
Stop Playing is a first person puzzle PC game where you manipulate your environment to proceed. The concept comes to the thought of making gameplay out of using a game engine, but in a simple, visual way. You can for example change the collision, physics and rotation of objects so you can transport a ball or jump to another platform.
Role: Game designer, project manager, artist
The Muse is a first person action game where you use a baton to guide notes to their slot of the score. You play as the muse of Wolfgang, and your job is to go into his brain and help him settle the score of his sonata where notes are all over the place. There are five sections with different puzzles. This game was an entry for the Epic MegaJam 2016
Role: Game designer, project manager, 3D artist
This is a tiny web brower game that was made in 2 hours inspired by our devil chihuahua Zaizai. You have to touch the chihuahua at the right spot or he will be very mad. The "right spot" changes all the time, just like the chihuahua's mood
Role: Game designer, artist
This is a project done for my Game World Design course. We have designed a world that is dominated by an intelligent plant form, where humans never existed. In this harsh environment, plants are all connected as a network where they can communicate and share resoources. the brain plants do all the planning for colonies.
However, during the recent era, more and more plants want to escape that extreme control which is enforced by the brains. As a result, rogue colonies are formed from brains, power plants, and protector plants that seek to escape the colony.
The protagonist is a mechanic, a walking plant created by the brains to heal wounded plants, and purge plants that are no longer needed.